The World

"Holy diver

You've been down too long in the midnight sea

Oh what's becomin' of me~"

The World (ザ・ワールド) is a stand featured in Stand Odyssey.

The World can be obtained by using an Arrow while having the Enhanced Vampire Spec.

Appearance
The World is a muscular, humanoid, dominantly yellow stand. It dons an orange headpiece with glowing yellow eyes. Small cylinders resembling those worn by deep sea divers are attached to its back, and two straps run along the sides of its torso. Clock-like designs adorn the back of it's fists. Its lower torso and knees are both decorated with green heart-shaped designs.

Stats?
Health: 125

Attack Strength: B+

''Attack Speed: A

Mobility: B+

Durability: D

Range: D

Difficulty: Challenging

Pros:

+ High damage output

+ Two solid projectiles

+ Long, highly damaging combos

+ 2 unblockable moves, one being a unique status inducer

+ Excellent finisher in Timestop

+ Keeps most of Enhanced Vampire's passives

Cons:

- Timestop requires SUPER to use, with a full meter granting 8 seconds

- Space Ripper Stingy Eyes has a long windup and travels slowly

- Knives are not reliable at longer ranges

- Low defensive stats

- Vulnerable to Hamon-based attacks

Moveset
Passive: Vampiric Nature - The World maintains many vampiric traits from it's previous form and is locked into the vampire subspec. Other vampiric traits include:

- A 25% vulnerability to Hamon-based attacks

- 20% increased passive life regeneration

- An immunity to the poison and bleed status effects

Rush: The World performs a fast, highly damaging rush that entraps and stuns anyone caught inside it. The final hit of this barrage deals increased damage and knockback if it lands.

This move has a cooldown of 15 seconds

Strong Punch: The World brutally sinks it's fist into a target, punching straight through their torso and out the other side. Opponents hit by this move will take additional bleed damage over time.

This move has a cooldown of 12 seconds

Stop Sign: The World attacks a target with a stop sign in a leaping motion. Able to close the distance between you and your opponent due to it's high range.

This move has a cooldown of 6 seconds

Blood Suck: The World's user reaches out and begins to drain the opponent's blood, dealing moderate damage. This move will additionally heal The World's user for 30% of the damage they inflict. After sucking an opponent's blood, The World carelessly tosses the target, flinging them a fair distance away.

This move has a cooldown of 13 seconds

Knife Throw: The World sends 3 knives flying through the air in front of it, dealing moderate damage upon impact. These knives have a slight downwards arc and will disappear when they touch a surface or player.

This move has a cooldown of 5 seconds

The cooldown of this move is 2 seconds while Timestop is active

Vaporization Freezing Technique: The World's user grabs a target and channels freezing energy into them, freezing their limbs and dealing moderate damage. Opponents take 20% more damage while frozen. This move's effects immediately cease when the opponent takes damage or 2 seconds have pass. This move cannot be blocked.

This move has a cooldown of 11 seconds

Timestop: The World strikes a pose and stops time in a radius. Opponents caught in stopped time will be unable to move in any way for the duration of this move's effects and all projectiles will be halted in midair. If The World takes enough damage during it's windup animation, this move will be cancelled. Timestop can be cancelled prematurely by using this move again.

This move has a cooldown of 20 seconds

This move drains SUPER while active, with 100% super providing 8 seconds of timestop