Don't Fear The Reaper

"All our times have come, here but now they're gone"

Don't Fear The Reaper (死神を恐れてはいけない) is an upcoming Noncanon stand featured in Stand Odyssey.

Appearance
Don't Fear The Reaper (Often called "Reaper" or "DFTR" by the community) is a humanoid stand draped in a tattered black cloak. It's head is covered in a hood and it's face is obscured by a white, skull-like mask. Whether this mask is Don't Fear The Reaper's actual face is currently unknown.

Don't Fear The Reaper's body is completely covered with black fabric, with it's legs and arms sporting woven boots and gloves. Skull-like pendants adorn each of it's arms as well as it's waist.

Stats
Health: 100

Attack Strength: D

Attack Speed: A

Mobility: S

Durability: D

Range: B

Difficulty: Challenging

Pros

+ Attacks come out fast and have very little endlag, making it hard for opponents to effectively punish misses.

+ Void Cloak makes it difficult for opponents to see you coming

+ Blight passive allows for massive burst damage if the conditions have been met

+ Ethereal Blink is one of the best mobility moves in the game, allowing you to reposition yourself quickly and easily

+ Guillotine can be a powerful finisher if hit from the back

+ Excellent support potential in team fights

+ Damnation is an immensely powerful combo finisher and can put you at a massive advantage for later fights

Cons

- Hard to use effectively.

- Blight naturally decays over time and can be removed with healing moves

- Deals pitifully low damage without Blight boosts

- Paper-thin defenses and low health. High DPS stands can shred you within seconds if you aren't careful.

- Very defensive playstyle. Not for everyone

- Projectile has a large spread and poor range

- Blindness effects are ineffective against stands that have life-detecting abilities (I.E, Highway Star)

- Most healing moves will remove Blight

- Ethereal Blink requires SUPER to use

Moveset
Blight (Passive): Some of DFTRs attacks will inflict the blight debuff on targets, progressively reducing their defenses as the value increases. Striking a fully blighted target with Soul Rip, Death Rattle, a Soulbind will result in greatly enhanced effects.

Soul Rip - DFTR lets loose a heavy punch with a slow startup and high damage. If this move successfully hits a target, their soul will be ripped from their body, (Though this is purely cosmetic). If a struck target is fully Blighted, the base power of this move will triple.

This move has a cooldown of 8 seconds

Shadow Shards - DFTR fires 5 black, mirror-like shards in a large arc in front of it. Targets struck by the shards will take moderate damage. Shards have a large spread and will dissipate quickly. Holding this move down will instead cause DFTR to slash a single shard across an opponent's body; dealing much higher damage at the cost of range. Inflicts 3% Blight (ranged) or 15% Blight (melee)

This move has a cooldown of 8 seconds

Death Rattle - DFTR collects itself for a moment before releasing a wave of morbid sound in a radius around it. The damage of this move is dependent on the current health of an opponent, dealing more damage the closer they are to death. Fully blighted targets will always receive the maximum damage regardless of their health value. This move cannot be blocked.

This move has a cooldown of 15 seconds

Guillotine - DFTR quickly slices it's left arm downwards in a murderous arc. If this move strikes an opponent's front, it will deal minimal damage and hitstun. Hitting an opponent's back, however, will cause this move to do a very high amount of damage and knockback. Inflicts 1% Blight (front) or 30% Blight (back).

This move has a cooldown of 8 seconds

Soulbind - DFTR grabs an opponent and marks it for death, causing them to take 25% more damage from all sources for 8 seconds. If this move is used on a fully blighted target, the damage vulnerability is increased to 100%. This move deals no initial damage. This move cannot be blocked.

This move has a cooldown of 15 seconds

Void Cloak - DFTR and it’s user fade into a smoky void, hiding them from view and granting a large speed boost for 6 seconds. While smoke void is active, DFTR and it’s user cannot attack, receive halved damage from all sources, and are rendered almost completely blind. Using any move (Except Eatherial Glide) will instantly cancel the effect.

This move has a cooldown of 10 seconds

Damnation - DFTR grabs a target’s soul and begins to consume it, dealing damage equal to 20% of a targets maximum health and inflicting 25% Blight. Opponents who are under 25% health will be instantly killed by this move. If this move is successful in killing an opponent, DFTR’s user will be healed to 50% of their maximum HP and receive a permanent 10% defense boost. (Boost can stack up to 30%) This move cannot be blocked.

This move has a cooldown of 25 seconds

This move requires 75% SUPER

Ethereal Blink - DFTR levitates above the ground and quickly teleports in the direction of the pressed WASD key. This move cannot teleport through objects, but can be used to quickly dodge projectiles or slow attacks.

This move has a cooldown of 8 seconds

This move requires 25% SUPER