Whitesnake

"Like a drifter, I was born to walk alone

'Cause I know what it means

To walk along the lonely street of dreams"

Whitesnake (ホワイトスネイク) is a stand featured in Stand Conquest.

Whitesnake can be obtained by using an arrow while standless

Whitesnake can be evolved into C-Moon by using a Diary Page.

Appearance
Whitesnake is a humanoid stand with a muscular build. It is sparingly clothed in black, with a mask resembling a crown, spanning across its face down to where its nose would be. Its white skin is striped, with "GΔCT" written on every other stripe.

Stats
Health: 150

Attack Strength: C

Attack Speed: A

Mobility: C

Durability: B

Range: C

Difficulty: Moderate

Pros:

+ Speedy attacks with little to no endlag

+ Good, damaging projectile

+ Illusion combined with remote form can be used to scout out an area before a fight breaks out

+ Disc steal increases your effective health by 30% if successful and cannot be cured by healing moves

+ Memory disc grants you a solid dodge chance in addition to you being able to choose when it activates

+ Good matchup against most brawlers

+ Excellent support stand in team fights

Cons:

- Low damage output

- Acid Spit is slow and can be easily dodged at longer ranges

- Poor range outside of Acid Spit

- Heavily reliant on discs

- Remote form has to be manually walked back to you in order to be recalled

Moveset
Ability: Remote Form Whitesnake is able to transform into a remote form - being able to freely walk in a radius of around 20 meters. Chat bubbles will appear over Whitesnake rather than it's user while in this state. Remote Form can be toggled on and off via the V key (Default), though Whitesnake must be in close proximity to it's user in order to transform into it's default state.

Backhand - Whitesnake performs a fast backhand slap with it's right arm, dealing low damage. This move has a very short startup and cooldown - making it an excellent combo starter and "get-off-me" tool.

This move has a cooldown of 6 seconds''

Silent Strike: Whitesnake silently raises it's right arm and cleaves it down at a target. If this move hits an opponent's front it will deal moderate damage and knockback. If it hits their back however, it will instead deal massively increased damage as well as causing them to bleed for a few seconds.''

This move has a cooldown of 8 seconds

Acid Spit: Whitesnake rears its head back and fires a wave of flesh-melting acid in an short arc. Opponents struck by the acid will take high damage and receive 20% more damage from all sources for 10 seconds.

This move has a cooldown of 5 seconds

Pistol: Whitesnake produces a pistol and fires it twice, dealing moderate damage upon impact. Using this move twice in quick succession will cause Whitesnake to perform a quick downwards pistol whip after firing.

This move has a cooldown of 7 seconds

Disguise: Whitesnake disguises itself - taking on the appearance of a selected player in the server. Whitesnake is free to move around in this state. Attacking or taking enough damage while disguised will immediately end the effects of this move.

This move has a cooldown of 14 seconds

Illusion Counter: Whitesnake and it's user strike a pose, preparing to react to an incoming melee attack. If Whitesnake is struck by a blockable melee attack in this state, it and it's user will instantly appear behind the attacker and strike them with a swift kick to the back. Projectiles **can** be negated by this move but no teleportation will occur.

This move has a cooldown of 10 seconds

Memory Disc: Whitesnake swipes an opponent across the face - removing their memory disc. Opponents hit by this move will forget how to use one of their moves for 12 seconds. SUPER moves cannot be forgotten.

This move has a cooldown of 20 seconds

This move requires 40% SUPER

Stand Disc: Whitesnake swipes an opponent across the face - removing their stand disc. Opponents affected by this move will deal 30% less damage and will be unable to use their stand jump for the duration of this move's effects. This move's effects last for 15 seconds.

This move has a cooldown of 20 seconds

This move requires 60% SUPER