Gold Experience

"Press one for the money, press two for the dream

and get ready for somethin' that you've never seen~"

Gold Experience (ゴールド・エクスペリエンス) is a stand featured in Stand Conquest.

Stats
Health: 225

Attack Strength: B

Attack Speed: C

Durability: A

Mobility: D

Range: B

Difficulty: Beginner

Pros

+ High health stat

+ Diverse moveset with many different options

+ One of few stands to possess a barrage

+ Able to confuse and disorient opponents with Life-Accelerating Punch and Vine Snare

+ Able to detect opponents through walls and vision-impairing effects

+ Life Giver heals most status effects and restores a decent chunk of health

+ Excellent support potential

Cons

- Long cooldowns

- One of the worst SUPER build rates in the game

- Life Giver decreases in potency the more times it is used, limiting its overall usefulness

- Poor range

- Less effective in solo fights

Moveset
Passive: Lifeform Sense - Gold Experience's can see the health and SUPER values of nearby players.

Rush - Gold Experience performs a moderately fast rush that deals relatively high damage. Damage is increased by 40% if Gold Experience is below 25% of its maximum health.

This move has a cooldown of 13 seconds

Piranha - Gold Experience strikes an opponent and attaches a live piranha to their upper torso. Opponents struck by this move will take additional bleed damage for 10 seconds after being struck. Using Life Giver on an opponent who is being attacked by a Piranha will transform it into a much larger and deadlier form - dealing massively increased damage.

This move has a cooldown of 7 seconds

Life-Accelerating Punch - Gold Experience strikes a target, dealing relatively low damage in the process. Targets struck with this move will become disoriented, losing the ability to jump as well as suffering from reduced movement speed.

This move has a cooldown of 10 seconds

Tree Creation - Gold Experience strikes the ground, causing a sapling to erupt upwards. Opponents hit by the emerging tree will take moderate damage and will be thrown into the air with a great deal of force. The tree will linger for some time after its creation and will reflect 50% of any damage dealt to it.

This move has a cooldown of 18 seconds

Overdrive - Gold Experience overloads it's user with life energy, granting them the following buffs for 12 seconds:

- 15% attack damage increase

- 25% increased movement speed

- 20% increased defense

Once these effects wear off, Gold Experience's user will begin to suffer from equivalent debuffs for 6 seconds. Snake Armor cannot be used for the entirety of this move's effects.

Life Giver - Gold Experience restores life to a target or its user, healing their injuries and curing status effects like poison and blindness. The efficiency of this move decreases the more it is used. Killing another player will reset this move back to 0 uses.

After 1 use, this move heals 30% of max HP

After 2 uses, this move heals 20% of max HP

After 3 uses, this move heals 15% of max HP

Further uses will restore 15% HP and will not remove status effects

This move has a cooldown of 12 seconds

Snake Armor - Gold Experience creates multiple snakes and wraps them around its user's upper body. Opponents who strike the user during this move's effects will have their attack reflected back at them in addition to taking moderate poison damage. Gold Experience cannot move or attack for the duration of this move's effects. Unblockable moves cannot be reflected.

This move has a cooldown of 15 seconds

This move requires 30% SUPER

Requiem - Gold Experience's user produces an Arrow, stabbing it into the stand's chest. If 5 seconds pass without the move being interrupted by an outside force, Gold Experience will evolve into its requiem form. This move cannot be used if Gold Experience's user has not used a Requiem Arrow. The duration of the requiem transformation is based on SUPER, with the minimum 50% yielding 20 seconds and 100% extending the duration to 40.

This move has a cooldown of 20 seconds

This move requires a minimum of 50% SUPER to use