Dirty Deeds Done Dirt Cheap

"Concrete shoes, cyanide, TNT

Done dirt cheap

Neckties, contracts, high voltage

Done dirt cheap~"

Dirty Deeds Done Dirt Cheap (Also known as D4C) (ダーティー・ディーズ・ダン・ダート・チープ) is a stand featured in Stand Odyssey

D4C is obtained by using the heart of the saint's corpse while standless

D4C can be evolved by using the 8 remaining pieces of the holy corpse

Appearance
Dirty Deeds Done Dirt Cheap (D4C) is a light blue and pink humanoid stand. It has large, rabbit-like ears along with a mask around the jaw line. It has robotic, emotionless eyes. Pink accessories adorn it's shoulders and lower torso, as well as its hands and ears. Its torso is similarly lined with pink seams. Around the neck area, objects resembling spikes can be seen.

Stats
Health: 150

Attack Strength: B

Attack Speed: B

Mobility: C

Durability: A

Range: A

Difficulty: Moderate

Pros

+ High damage output

+ Fast, hitscan projectile that does massive damage on headshots

+ Clone Grapple has an instant startup and can be utilized alongside other attacks

+ Dimension Shift can allow teammates to easily sneak behind enemy lines

+ Able to feign (and revive from) death if conditions are met

Cons

- Revolver shot has short range and heavy damage falloff

- Lengthy cooldowns

- Limited recovery ability

- Final Gambit has massive endlag if it fails, allowing opponents to easily finish you off

Moveset
Chop - D4C brings it's arm downwards in a swift, brutal arc - dealing moderate damage. Has very short windup and ending lag, making it an excellent combo starter.

This move has a cooldown of 6 seconds

Heavy Punch - D4C strikes a target with a heavy strike aimed at the chest. This move will inflict the bleed status effect if it lands. Has high hitstun and damage, but is slow to start.

This move has a cooldown of 6 seconds

Revolver Shot - D4C’s user brings out a revolver from another dimension and immediately fires it three times in quick succession - dealing moderate damage. If this move hits a target’s head, the damage will be doubled.

This move has a cooldown of 5 seconds

Clone Slam - D4C summons a clone of it’s user from the ground in front of it - prompting it to perform a devastating double-handed slam. Holding this move will result in the clone appearing a further distance from the user.

This move has a cooldown of 12 seconds

Menger Sponge - D4C brings out the severed arm of the nearest opponent from another dimension, casually tossing it in a short arc after doing so. Thrown arms will begin to slowly move towards the opponent while on the ground and will violently explode if they make contact. The arms produced by this move will automatically disappear after 7 seconds.

This move has a cooldown of 12 seconds

Clone Grapple - D4C summons a clone from the ground a fair distance in front of it. Upon climbing out of the earth, the clone will grab the space in front of it, catching an opponent in a chokehold for 2.5 seconds. This move has no startup or ending animations whatsoever, allowing it to be used in conjunction with other attacks.

This move has a cooldown of 10 seconds

Dimension Shift - D4C shifts into another dimension, vanishing from view and becoming immune to all damage for a few seconds. D4C is unable to see or bee seen by other players while in this state. Holding this attack will instead cause D4C to additionally transport any player directly in front of it to another dimension instead, trapping them for 8 seconds.

This move has a cooldown of 6 seconds

This move requires 20% SUPER

Final Gambit - D4C strikes a defensive pose with a moderate windup. If D4C is struck by a blockable attack in this state, they and their user will instantly heal 50 health and enter an alternate dimension - being replaced with a clone in the process. A fake corpse will be produced upon a successful use of this move.

This move will fail if D4C's user is not below 25% of their maximum HP

This move has a cooldown of 20 seconds

This move requires 40% SUPER