Kraft Work

"We're functioning automatic And we are dancing mechanic"

Kraft Work クラフト・ワーク is a stand featured in Stand Conquest.

Kraft Work can be obtained by using an Arrow while standless

Appearance
Kraft Work possesses a robotic appearance, with smooth, streamlined armor. Its face includes sharp, bared teeth and glowing red eyes. Two small spikes adorn the sides of its head. The stand also possesses striated muscles - possibly referencing its ability.

Stats
Health: 160

Attack Strength: B

Attack Speed:

Mobility: D

Durability: B

Range:

Difficulty:

Pros

+ High health pool

+ High burst damage

+ Renders projectiles useless

+ Able to stop an opponent's momentum, making them much easier to hit

+ Ability to wall-jump on command

Cons

- Slow frame data

- Barrage has no hitstun or initial damage

- No healing options

- Longer than normal block cooldown

- Lengthy cooldowns

Moveset
Stockpile - Kraft Work performs a fast rush. Instead of dealing damage immediately, this move will instead store the kinetic energy of the punches in an opponents body. Striking a target with Kinetic Strike will release all stored kinetic energy at once.

This move has a cooldown of 4 seconds

Kinetic Strike - Kraft Work strikes the target with its fist, doing moderate damage as well as releasing any stored energy in the target. The more energy is stored in a target, the more damage and knockback this move will inflict.

This move has a cooldown of 6 seconds

Propulsion Mine - Kraft Work barrages the ground in front of it, building up its kinetic energy. Upon using this move again, the stored energy is released all at once in a large explosion. Kraft Work can be damaged by its own mines, using the knockback to propel itself through the air.

This move has a cooldown of 12 seconds

Kinetic Shield - Kraft Work fortifies its body against harm by storing all incoming melee hits within itself. While this move is active, any damage that would have been taken by Kraft Work is delayed, only doing damage after the effects of this move have ended.

This move has a cooldown of 13 seconds

Stone Throw - Kraft Work tosses a handful of razor-sharp, kinetically locked stones into the air, forming a barrier that damages anything that walks through it.

This move has a cooldown of 12 seconds

Immobilization Sweep  - Kraft Work sweeps its right leg across an opponent's, rooting them to the spot and rendering movement impossible. Opponents will be freed from this move's effects when they take damage or when 2 seconds have passed. Opponents can freely attack while in this state.

This move has a cooldown of 8 seconds

Position Lock - Kraft Work performs a flurry of punches in a wide area. Any projectiles or players that comes into contact with Kraft Work's fists will be stopped in place for 5 seconds (3 seconds for players). Striking a frozen projectile with Kinetic Strike in this state will redirect it towards the crosshair and double its damage.

This move has a cooldown of 10 seconds

This move requires 25% SUPER

Beatdown - Kraft Work brutally assaults the target with a flurry of punches, ending the beatdown with a slow, highly damaging headbutt.

This move has a cooldown of 15 seconds

This move requires 50% SUPER