Rock Lobster

"Lots of trouble, lots of bubble"

Rock Lobster (岩のロブスター) is a Noncanon stand featured in Stand Conquest.

Appearance
Rock Lobster is a humanoid, muscular stand with a wide, powerful build. Armored plates cover its chest and back and extend down onto it's lobster-like tail. The surface of Rock Lobster's armor is covered in small bumps and vein-like structures.

Rock Lobster's color scheme mainly incorporates varying shades of red; with bright, glowing yellow eyes.

The entirety of Rock Lobster's body is covered in an armored shell, with plates jutting out at the knees, wrists, and ankles.

Stats
Health: 225

Attack Strength: S

Attack Speed:

Mobility: D

Durability: A

Range:

Difficulty:

Pros

+ Simple yet effective playstyle

+ Attacks deal incredible amounts of damage, often being able to wipe out opponents in only a few hits

+ Charge and Crustacean Crush provide movement and followup options.

+ Has one of the highest health stats in the game

+ Passive makes you incredibly hard to kill while at low health.

+ Barnacle Bash is a flat stun that can lead into easy combos.

+ Catch and Release can somewhat mitigate low base speed

Cons

- Terrible range; among the worst in the game. Lacks projectiles of any kind

- Attacks have long startup times

- Limited ability to escape combos

- No healing options. Very vulnerable to chip damage

- Huge disadvantage against projectiles and zoning stands.

Moveset
Rock Solid (Passive) -  Rock Lobster takes 50% less damage when under 25% health

Elbow Strike - Rock Lobster performs a relatively fast elbow strike, dealing moderate damage and low knockback. Has a very fast startup compared to Rock Lobster's other moves, making it an excellent combo starter.

This move has a cooldown of 5 seconds

Barnacle Bash - Rock Lobster raises it’s right pincer and savagely grabs the air in front of it. Any unfortunate soul that is caught by the attack will be slammed headfirst into the ground with bone-shattering force.

This move has a cooldown of 8 seconds

Charge - Rock Lobster charges forward in an all-out tackle, slamming into any player caught in the way with enough force to send them flying. Rock Lobster is unable to cancel this move and cannot turn once the charge has begun.

This move has a cooldown of 12 seconds

Headbutt - Rock Lobster ruthlessly slams it's head into the opponent, dealing an immense amount of damage as well as inflicting the concussed debuff. This move has a long windup and very short range.

This move has a cooldown of 6 seconds

Shockwave - Rock Lobster slams it's fists into the ground, causing a large shockwave to rip outward from the point of impact. Opponents caught in the shockwave will take moderate damage and will be launched high into the air. This move can be dodged by jumping over the wave as it travels.

This move has a cooldown of 7 seconds

Sweeping Kick - Rock Lobster aims a low, sweeping kick at an opponent's legs - dealing low damage and knocking them off their feet momentarily. This move has a large amount of endlag if it misses but can be combined with moves like Charge and Shockwave in high-damage combos if used correctly.

This move has a cooldown of 10 seconds

Catch and Release - Rock Lobster strikes a defensive pose, dodging and storing the first hit of melee damage that it otherwise would have taken. If a hit is successfully blocked, Rock Lobster will receive a movement and attack speed boost. The amount of time that this boosts lasts is dependent on damage of the blocked attack. Higher damage amounts will grant longer boost time, while lower amounts will provide less.

This move has a cooldown of 10 seconds

This move requires 30% SUPER

Crustacean Crush - Rock Lobster and it’s user slam a target upwards, proceeding to leap high into the air and performing a brutal aerial slam on the launched target. Any opponents caught in the move will take extremely high damage and will be concussed for a few seconds.

This move has a cooldown of 20 seconds

This move requires 75% SUPER